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Activities -  Virtual Worlds trial

Virtual Worlds Trial

Between July and November 2008, about 30 Education Queensland teachers explored four virtual worlds: ActiveWorlds, OpenLife, There.com and Whyville. Their aims were to:
  • investigate the potential for learning in virtual worlds
  • evaluate the suitability of these worlds for adoption by Education Queensland.

virtual worlds screenshot

 

What did participants do?

Participants:
  • spent time exploring the four virtual worlds
  • attended in-world staff meetings with other participants (about one each week)
  • built in-world spaces
  • ran an in-world event
  • shared their findings via a blog and answering surveys.

Participants and their in-world learning spaces

The participants were divided into learning sets. Each learning set developed an in-world learning space. Below find links to general information about each learning space and how the participants envisaged that learning space could be used in the curriculum. 

Learning set 1 - prolific bloggers!

The Museum, Playground & Healthy Haven
learnng set 1 learning space image
curriculum uses of the museum, playground and healthy haven
(pdf - new window - 473 kb)

 

 

 Learning set 2 - Web 2.0 girls! / We love free internet at coffee shops

The Digi-Centre
learning set 2 screenshot
curriculum uses of the digi-centre 
(pdf - new window - 303 kb)

learning set 2 participants
 

 

 Learning set 3 - the far north Queensland connection

The Literature Lounge
the literature loung

learning set 4 people
Learning set 3 would like to acknowledge the contribution of Sonja Carrigan of Gordonvale State School

 

 Learning set 5 - keen BSDE teachers aka the Sue Ogden fan club!

Virtual School of Distance Education
learning set 5 learning space
curriculum uses of the virtual school of distance education
(pdf - new window - 252 kb)

Learning set 5 would like to acknowledge the contributions Eileen Furlonger and Shane Hancock from the Brisbane School of Distance Education.

learning set 5  participants
 

 

 Learning set 6 - we love the learning possibilies in virtual worlds!

Polymetric Maze
learning set 6 screenshot
curriculum uses of the polymetric maze 
(pdf - new window - 263 kb)

learning set 6 participants
 Learning set 6 would like to acknowledge the contributions of Denise Tarlinton and Heather Wessling from Kurwongbah StS.

 

 Learning set 7 - excited by the potential! led by a  cool gamer!

Eco Friendly Zone
learning set 7 screenshot
curriculum uses of the eco friendly zone 
(pdf - new window - 419 kb)

learning set 7 participants
 

 

 Learning set 9 - Where are we meeting again? / spirit in the face of adversity!

Gallery
learning set 9 screenshot
curriculum uses of our gallery 
(pdf - new window - 442 kb)

learning set 9 participants
 

 

 Learning set 10 - capably led by Wendy "Virtual worlds are my life" Fayers!

Rainbow Maths
learning set 10 screenshot
curriculum uses of Rainbow Maths 
(pdf - new window - 264 kb)

learning set 10 participants
 Learning Set 10 acknowledges the contribution of Kym Barron of Caboolture Special School

 

Further investigating the potential for learning in virtual worlds

Throughout the trial, participants were asked to develop ideas for how a virtual world could be used in the classroom. Below are some learning experience ideas developed by teachers participating in the trial. Please note that these are ideas for learning experiences. These have not been implemented yet. All screenshots appearing in these examples were taken by project participants.

In-world building

SOSE and other cultures

English

Ideas for in-world learning environments

Events & quests

In-world familiarity exercises

Social skills

Mathematics & Sci

Performing

Science

The Games in Learning project would like to thank these dedicated teachers for giving up so much of their time to be involved in this exciting project.

 
 
 
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  Last update: 10/03/2009
 
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