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Casual gaming consoles
wii mote

Casual Gaming Console - The Nintendo Wii

There are a number of games consoles available. Each of them has their own strengths and weaknesses and is designed to suit different audiences.

Nintendo's console, the Nintendo Wii is aimed at casual gamers - people who wouldn't necessarily normally interact with digital games. It uses a unique human interface device called the Wiimote. The Wiimote connects to the console using bluetooth and infrared. It has its own in-built speakers and motion sensors. The motion sensors enable game play that can simulate real-life play in a way that has never been possible out-of-the-box with game console technologies.

This unique style of game play and other features in-built in the Nintendo Wii open up some interesting possibilities for their use in education. This web page explores some possible uses.

More information:

  • interacting with the Wii (70kb - PDF - new window) extracted from the Disability Support Services Unit Online Newsletter Volume 7, Issue 3, August 2008. Author: Jeff Souter
  • the Nintendo Wii as an Inclusive Learning Tool (43kb - PDF - new window) extracted from the Disability Support Services Unit Online Newsletter Volume 7, Issue 3, August 2008. Author: Jeff Souter

 

Contents

A. Playing Games

B. Using the Channels

C. Surfing the Internet

D. How do I set it up in the classroom?

E. Other uses for the Wiimote

 

 

A. Playing Gamesgame playing boy

One way the console can be used in education is for teachers to use game play as a stimulus or theme for other classroom activity. For an example on how to do this, check out the way Kurwongbah SS used an Xbox game in their curriculum.

For a list of games available on the Nintendo Wii, check out this page on the Nintendo website.

Please note that not all titles may be availabe in Australia & some titles change their name when they come to Australia. For example, the game Elebits is called Eledees in Australia.

Choosing a suitable game

It is important to choose a game that will fit your curriculum. All games have an audience rating. Make sure the game you choose is suitable for viewing by your students. When choosing a game you can check out game review magazines, game websites, game fansites, the cover of the game and talk to your students and other children to help you make your decision. At the beginning of 2008, GamePro magazine released an issue called the Wii Gamers' Guide.

Tip from teacher  Denise Tarlinton ICT Curriculum Support Teacher, Kurwongbah SS

To effectively use a game in the curriculum, you don't have to be a gamer yourself. Why don't you give the game to a child to play? Denise tries out all of her games on her own sons. Once they've mastered the game, they can show you through it. Whilst they show you through the game, you can take notes on possible curriculum links.
 

Game Reviews

Below are some game titles and some ideas that teachers have had for integrating the game into the curriculum.

Big Brain Academy

big brain academy case

Big Brain Academy's official website

Big Brain Academy by Jeff Souterscreenshot from big brain academy
ICT Learning and Develeopment Centre - Students with disabilities

Big brain Academy is a brain training game that provides the user with the chance to exercise their brain with a number of activities. Users can keep track of their progress and undertake regular tests to see how their skills have improved.

The game is made up of five categories that test different mental concepts.

  • Memorize
  • Analyze
  • Visualize
  • Identify
  • Compute

graph of achievementEach category has a number of different activities or mental skills tasks that are either selected randomly or that the student can choose to practice. The software adjusts the difficulty of each task according to how well they accomplish each task.

Inclusive Considerations
The game is quite passive and doesn’t use the gross motor interactivity of the Wii remote. It requires the point and click function of the remote to interact with the game. It is more of an intellectual game, however, so the focus is not on physical activity.

The rules and procedures within the game are provided to the user through an odd looking character. The prompts are given in a text speech bubble – no speech is possible, so you need to be able to read or to have someone read the information to know what to do and how well you did. The requirements of the individual tasks are also given in text although students will learn quickly what they have to do for each task once they have played the game a few times.

Big Brain Academy does provide flexibility in the cognitive capacity of the user. The game automatically adjusts the difficulty level according to how the user responds to the previous questions. Users can choose specific activities to participate in, although all the various activities are required to be undertaken for the test.

Overall, it is an enjoyable game for students who want to test their cognitive skills and does have some inclusive capacity. It is not targeting students with very low level cognitive capacity but is an enjoyable way for students who are developing their mental capacity at the level that the game targets.

Cooking Mama Cook Off

cooking mam cook off case
In this game, you are a chef. You use the wiimote as a cooking utensil to chop, grate, slice, stir, roll and much more. Recipes range from simple to complex. There are also dishes from a number of countries available.

Cooking Mama cook Off's official website

Cooking Mama Cook Off Review by Jeff Soutercooking mama screenshot
ICT Learning and Develeopment Centre - Students with disabilities

Cooking Mama is a very nice cooking simulator that provides the students with the opportunity to learn the skills and knowledge similar to those required in cooking. The program comes with over 50 different recipes from all over the world that use over 300 different ingredients. The students can make the recipe as a solo activity, or compete against the game’s characters from different countries or against their peers.

The students basically choose a recipe they want to make. They can practice the recipe before getting scored on the final creation. Each recipe requires the student to prepare the ingredients, and then make the finished product.

There are numerous skills that are simulated in Cooking Mama, including chopping, peeling, mixing, pouring, stir frying, stirring, cutting, slicing, and even breaking eggs (no mess except on the screen).

As with most Wii games, Cooking Mama it is not a real life experience but more a simulator for the activity. Cooking Mama is a cooking simulation activity. It is not expected that by undertaking the recipes in the game that the students could be left alone with a knife or hot stove, or become a gourmet chef.

Cooking Mama does provide the student with very good experience in what is required in cooking various meals. They can experience what it takes to make the various recipes. The students learn what ingredients are needs, what preparation is needed and what order the cooking takes. Students can practice these things over and over until they would be able to use this knowledge to make the real thing.

Inclusive Considerationscooking mama screenshot
Cooking Mama provides good opportunity for students to develop their awareness of cooking and basic cooking skills. Many students, particularly those in a special education environment, undertake cooking programs. This provides the opportunity for much more regular interaction with cooking than would be financially or practically possible.

Students develop skills in sequencing and undertake fine and gross motor activities as they practice. Although many of the actions are not exactly as they are in real life, the students experience a similar action as they participate in the preparation or making of the dish.

Feedback is provided through speech, so the user does not require literacy skills. The feedback is provided not just at the end but during the practice. Although some of the speech is a little difficult to understand, the intonation in the voice assists in its meaning.

Cooking Mama would definitely be one game I’d have in my kit, particularly in an early learning or special education environment.

cooking mama cook offTeacher notes
This game may be useful as part of a unit of work on cooking, diet, foods of the world or life skills. Could be useful for mainstream schooling and special education.

When you first start out the game play can be a little difficult to figure out.

SOSE Curriculum Application by Jeff Souter

Investigating cuisine from other cultures. Identify the type of ingredients that would be used in other countries. Are they used widely in Australia?
Practice the process prior to creating the actual dish. The students can practice the recipes before making the dish. The students do go through a physical process which is similar to the real experience. While it is not the exact physical action, students would gain an understanding of the procedures and the sequence of the recipe. They can practice this prior to making the actual recipe. In doing this, students gain skills in sequencing and develop an appreciation of skills and processes involved in cooking. They would also develop a general appreciation for the importance of steps within sequences.

Endless Ocean

endless ocean screenshot

The Endless Ocean website states that in this game "divers interact with underwater sea creatures to reveal encylopedia-style descriptors - educating them on its species and habitats".

Endless Ocean's official website

Teacher Review
This game does take a while to get into. It's not one you'd pick up and play for 20 mins and feel like you've mastered it. However, if your students can make it past this initial phase of learning the game, I think its one that they'd really engage with it.

In the game, you are a scuba diver. You get to go on dives in the ocean and you have your own boat and a diving assistant. The area that you dive in is called Manurai - a ficticious place. Although the place is ficticious, the fish and other ocean-life that you encounter are based on real life ocen-life. As you discover new ocean creatures, they appear in your record book. Your record book is like a sticker book that you can view at any time you are on your boat. The more time you spend with and interact with the sea life, the more you learn about them.

There is also an interesting story that unfolds around the legends of the Manurai Sea and about the past of your diving assistant.

You receive missions to complete such as taking people on tour dives, taking underwater photos and visiting previously undiscovered areas of the Manurai Sea. You also get to train your own dolphin and can go diving with them.

If you know someone else with the same game and your Wiis are connected via the internet, it is possible to go diving together, although I haven't used this feature yet.

If you are doing a unit on oceans or reefs, this would be a great game to use as part of your unit of work. You may like to use it as lead up to a visit to an aquarium.

If I were using this in my classroom, before letting students loose on the game, I'd probably start by demonstrating to them a game that I'd already saved that had already got past the tedious beginning tutorial. Once they know what the game will be like and are enthused about using it, then I'd get them to start a new game and do the tutorial themselves.

To keep motivation levels high, you could offer competitions for the student that has discovered the most fish in their record book.

It would be quite easy to use this game as stimulus for a large number of science, sose and english activities.
 

Endless Ocean by Jeff Souterendless ocean screenshot
ICT Learning and Develeopment Centre - Students with disabilities

Endless Ocean is a software application that provides the user with the opportunity to experience a simulation of underwater life and activities of diving.

Although the user interacts with the game through their character who is a Scuba diver, the program is not a diving simulator. As you use the game it does not require you to jump into your pool and start swimming, nor do you have to get down on the floor and start to dog paddle. It is more to allow the user to experience the types of activities that would take place during a dive. The diving doesn’t require the user to monitor their depth, rate of ascent or air supply, which is something that would be required in a real dive and which is something that I feel could be easily included in the game for more problem solving activities for the user. The user is given written instructions and tasks that they need to undertake as a dive guide on a tropical reef. They navigate to various locations and carry out the required tasks in order to obtain points and work through the game. It is similar to older style adventure games except the player uses the Wii remote to interact with the game.

Inclusive Considerations
From a conceptual perspective the game has a lot of potential. Students should be able to obtain some experience in what it is like to experience diving, including the various requirements for air supply, buoyancy, and
ascending and descending. The game unfortunately doesn’t focus on this component.

One of the negatives with Endless Oceans, so far as inclusive user interaction, is that practically all of the instructions are in written format. If you have difficulty reading, you will need some support to know what to do
throughout the game. There are a few games that only provide the instructions in text and that is frustrating for me because it would be very easy to add voice to the instructions without adding a lot of space to the game disc. It may, however, provide a motivating opportunity for students who are progressing their reading capacity, as it will motivate students to read what is on the screen. It could also provide opportunities for group work and support.

Endless Ocean doesn’t use much gross motor functionality. It is mainly click and point and a little bit of up/down and sideways movement of the remote. This is not useful if you want to develop gross motor skills.

It provides users with some sense of life under water and for those students that are able to read or have the support of others, does provide some good information about the creatures of the sea.

Overall, it would be a good game for students who are learning about the ocean and who either have the capacity to read or who could obtain that support from others.

Mario and Sonic at the Olympic Games
Mario and Sonic at the Olympic Games

Compete in Olympic events such as athletics, archery, skeet shooting, table tennis and gymnastics.

Mario and Sonic at the Olympic Games' official website

Mario and Sonic at the Olympic Games Review by Jeff SouterMario and Sonic at the Olympic Games
ICT Learning and Develeopment Centre - Students with disabilities

As the name suggest, this game is all about the Olympics and students can participate and compete in the Olympic events, just as they would see on TV. All the events use the motor movements of the Wii remote, with some of the games requiring a lot of energy and enthusiasm from the player.

The package has over 20 different events that the user can play. The events fall into the categories of:

  • Athletics – both track (100 metres, 110 metres hurdles, 100 metres relay, 400 metres) and field (hammer throw, javelin, long jump, high jump, triple jump, pole vault)
  • Swimming – different characters have different swimming styles. Events include (100 metres, 100 metres relay)
  • Skeet Shooting
  • Archery
  • Fencing
  • Gymnastics – trampoline and the vault
  • Rowing
  • Table Tennis.

There is also a Dream category which is more like your arcade style of games. The students still use the techniques of the regular events but can acquire special powers and will gain points for successfully achieving tasks presented during the game. This makes the events a little more challenging but provides a motivating variation to the events.

Students can play individual events, undertake a circuit of a selection of events or missions where you must obtain a certain goal (not necessarily winning) in the various events. Up to four players can compete at any one time, depending on the event. Some events have everyone competing at the same time while others like shooting have the competitors taking turns (turn taking is often a goal for students).

Inclusive Considerations
With a range of games in the package, there will be a sport that most students can achieve at. As students develop their skills, they will be able to participate and succeed in other events. The range of games in the package means there is longevity in the package.

The user can interact with their game using one of the characters from the Mario or Sonic range or using their own Mii. Using their Mii would personalize the interaction and perhaps further motivate the student.

There is a very large range of movements of the Wii remote involved in the events. This allows students to develop a wide scope of motor and coordination skills within the one game package.

Many of the games involve high degree of physical input to the upper body and would develop aerobic capacity. Some require the coordination of gross motor input as well as fine motor coordination in the pressing of various buttons. This may be problematic for students that don’t have the coordination skills but may also be an  opportunity for students to develop such skills.

One issue that a number of people who have played the game have is that it may not be demonstrating the true spirit of competition and the ideal of the Olympic Games or good sportsmanship within the characters. When characters don’t win or place highly, they throw “tantrums” and are clearly disappointed. It would be appropriate to have the characters display a little less competitiveness and show some sense of achievement regardless of where the player finishes.

Students will almost certainly improve their fitness and physical skills while enjoying themselves and competing with their friends.

SOSE Curriculum Application by Jeff Souter
Develop an awareness of flags around the world and the continents/ global location of the countries.

It is based on all the mascots and features of the Bejing Olympics. It includes many of the events and sports that will be conducted during the Olympics.

More ideas for how this game could be used in the curriculum

  • Some of the elements of this game require greater physical exertion than others. This game could be used to encourage reluctant exercisers! It may also raise students' interest in the actual real-life versions of these sports and could be a way to help them learn the rules.
  • Build students' critical literacies by investigating in-game advertising.
  • If you have four wiimotes and nunchuks all sports can have up to four players. It can also be a non-threatening way to encourage social interaction between students (and staff).
  • The on-screen characters do not always exhibit sporting behaviour. While this is disappointing, this could be turned into a learning opportunity. This behaviour could be used a stimulus for discussions and activities around what is sporting behaviour and looking at real-life athletes and how they behave.
  • Do the relay - 4 x 4 - 16 students can participate a time. Record the race times and use them for Maths.

Wii Fit
Wii Fit

Wii Fit's official Australian website

Wii Fit: Full Body Learning Experience Review by Jeff Souterwi fit advertisement
ICT Learning and Develeopment Centre - Students with disabilities

As students become more able at using the function of the Wii, they will quickly develop their coordination of the upper body and hand eye coordination. Most of the regular games of the Wii, however, are limited to the upper body. The Wii Fit uses the capacity of the Wii to become a full body interactive system.

The Wii Fit package is made up of the Balance Board and a series of full body activities designed to motivate as well as improve fitness.

Each user has a training schedule that they can undertake. Their progress is monitored when they use the Wii. It keeps track of time used, weight change and variation in Body Mass Index (BMI). Once the user has identified their personal weight goal, they can undertake training in the four areas of the training program:
Yoga: The user follows the Wii instructor in carrying out the various yoga poses. Points are scored on balance during the activities.
Muscle Toning: A series of activities to increase muscle tone are done with the Wii instructor providing feedback. The activities tone all areas of the body.
Aerobics: The user can undertake a number of fun activities that will increase the fitness of the student. Some of the activities include hula hoop, Step Aerobics, jogging and Step Punch Aerobics.
Balance: This is probably the most fun area of the package and will have the students focus. The user shifts their weight around the extremely accurate and sensitive balance board as they interact with the games. Some of the balance games include soccer goal keeping (the player must head the soccer balls and avoid the boots and other obstacles kicked at them), snow skiing slalom, snow skip jump, tightrope walking, snow boarding, a labyrinth style game, an iceberg fishing game involving a penguin, and a bubble balance game.

The more the student uses the Wii Fit the more games become available to the user or the games will open up more challenging levels. This in itself is motivating to the student and keeps their interest in the program.

Inclusive Considerationswii fit - girl
The Wii Fit provides an opportunity for students to develop flexibility, strength and fitness while enjoying playing the various games in the package. Students don’t see the Wii Fit as a workout tool but they are certainly working out as they interact with the device. Some students have demonstrated their willingness to exercise only
through the Wii Fit.

The Wii fit provides excellent feedback to the user in the Yoga and Muscle sections. The Wii instructor, who is a virtual trainer, provides their instructions and feedback in text format as well as through voice. This provides alternative means of feedback but also assists those who have difficulty reading to independently undertake the
activities. It also means you don’t have to watch the screen as you do your Yoga or muscle activities.

Students who need to develop their balance and weight distribution skills will be able to develop these skills as part of the balance games. The motivation and fun involved in the balance games will quickly have students increasing their balance skills which will carry over to their real life requirements and experiences.

Success is achieved immediately and as the student progresses more challenges become available that will match the student’s ability.

The student can monitor their progress by graphing their weight and time they have used the Wii Fit. This could be done as a Numeracy activity.

The cost of the Wii Fit is about $140 and would be a very useful addition to a school Wii program.

More teacher ideaswii fit bmi

  • Maths: Collect data from the game and use it in a Maths exercise.
  • Fitness: Students could use this to develop a physical activity/training plan.
  • Fitness: Students could compare a virtual trainer to a personal trainer.
  • Fitness: Students could compare virtual routines to other face to face options.
  • Fitness: Investigate the place and purpose for the use of Wii fitness tests. Students could develop a list of guidelines and investigate whether the fitness tests provide data that is reliable or worthwhile.
  • HPE: Investigate if consoles have a place in training for sport skills/techniques. Are the useful psychologically? Are they useful for skill acquisition?

Find out how Toowoong SS use Wii Fit in their classroom

wii fit toowong ss screenshot 

Thanks to Ben Tupas from Toowong SS for supplying this information.

Wii Play
wii play

A series of 10 activities to assist in developing the various fine and gross motor skills required to use the Wii. Wii Play can be purchased in a bundle with a Wiimote. You can usually pick up the bundle for about $10 more than the normal cost of a Wiimote.

Wii PlayTeaching note
from Jeff Souter 
ICT Learning and Develeopment Centre - Students with disabilities

The activities also enable students to develop skills in visual scanning, recognition of common features and decision making.

Wii Sports
wii sports

Wii Sports comes free with the Nintendo Wii console. It has five different sports: tennis, bowling, baseball, golf and boxing. Most games can have up to four players. The website says:

Use the Wii Remote controller to mimic the actions of swinging a racket, bat or club, roll a ball down an alley or bring the left jab. Players can use their own Mii caricatures in the game and play them against their friends' Miis for a more personalized experience. As players improve, their Miis' skill levels will increase, so that they can see exactly how much better they've become. People of all skill levels can pick up and play any of the games in the unprecedented Wii Sports package, making this truly a title for everyone!

Teacher notes wii sports golf
Here are a few ideas of where Wii Sports could be used in schools.

  • play it with children who cannot play sports due to a physical disability
  • use the bowling game for the basis of a Maths investigation for how scoring in real-life bowling works
  • use it to exhibity turn taking, cooperation and social skills
  • play it to improve students' hand/eye coordation and gross motor skills
  • play the games with students and then explore the rules of each game, why rules are important, etc.
  • use the games as a stimulus for getting non-sport inclined students interested in sports
  • use the games at lunch time to increase physical activity levels of students who do not normally engage with physical activity.

More information about each sport by Jeff Souter wii sport tennis
ICT Learning and Develeopment Centre - Students with disabilities

Tennis
This is probably the easiest game of the five to play as it only requires the user to swing the remote as they would a tennis racquet. No other buttons need be pressed during the tennis match. One to four players can play the Wii. When one or two players are playing the player controls both tennis players on their side – both tennis players swing at the same time. Each match is a maximum of five games, so the matches are not a long ordeal (although a few more games would assist where the students would benefit from a longer workout or activity).

Boxing
Boxing is the most physically demanding of the sports although it is fairly easy to play. Students that use the boxing on a regular basis will work off a lot of energy. It involves a number of skills such as where to punch, blocking punches and dodging punches. The user does not need to hold other buttons down, so it is an easy activity to learn.

As boxing is a combat sport, check with your Principal before using this game with a class.

Baseballbaseball
This requires the player to become part of a baseball team. The student takes on both the pitcher and batter, depending on whether their team is currently batting or fielding. The computer controls all other players. When batting the student needs to time their swings
but they don’t have to hold any other buttons down. With the pitching the student can simply pitch the ball or by pressing various combinations of buttons, can make the ball swing. This function is useful for getting students to learn how to use buttons while they are moving the control.

Bowlingwii sport bowling
The bowling is often the most popular of the sports but is probably the most difficult of the five sports to play. The student goes through the normal bowling action but to release the ball they must hold down one of the buttons and release it at the right time. Releasing too early makes the player drop the ball (or throw it into the crowd behind them) and releasing too late makes the ball bounce.

Golf
This requires timing and control in the swing – although it is much more forgiving than normal golf. The user is required to hold down one of the buttons as they swing which increases the motor skills required by the student.

All the sports can be practiced with a number of fun variations to the games. Each game has a training mode to help the user hone their skills. The user can also keep track of their abilities in speed, power and timing, using the test facility.

Inclusive Considerations by Jeff Souter wii golf 2
ICT Learning and Develeopment Centre - Students with disabilities
Gross motor functionality can be significantly improved with all games. Some games do, however, require the user to have some fine motor and motor coordination skills, as they need to hold buttons down during play. This can cause problems for some students as they are learning but can also improve their coordination in other non-Wii activities.

While some of the sports are more complex in their motor skill requirements, many only require the capacity to hold the remote and carry out the gross motor movements. This makes the Wii Sports accessible to most students. Catering to individual ability levels and increasing the skills of the opponents ensures the students are always challenged.

Wii Sports uses the player’s Mii character which motivates the user and personalizes their playing. As the student improves, the Wii keeps track of their success, graphing their progress and increasing the difficulty of the Wii opponents. This keeps the students challenged and provides opportunities for students to continually improve.

B. Using the channels

Out of the box, the Wii comes with a number channels such as the Mii channel and  the disc channel. Wikipedia defines a channel as an application available on the Wii. Wii users can install more channels. Some channels are free, some at a cost. You can install extra channels by going to the Wii Shop channel. Below, we've described a number of channels available and given some teacher comments about how they envisage it could be used in the curriculum. Check out the Nintendo Wii website for a list of available channels.

Mii channelsample mii

Availability: Is free and comes pre-installed on the console
Description:

A channel that allows you to create your own Miis (a Mii is a cartoon character that you can develop). You can either design your Mii from scratch or by starting with a look alike. Miss can be used in other activities and games.

Mii Channel's official web site

 

Teacher ideasmii channel
Here are a few ideas of where the Mii channel could be used in learning.

  • Create a character for each student to show their moods
  • For students that have trouble expressing their emotions, have them show how they are feeling by modifying their Mii character
  • Have classroom contests for creating Mii characters around certain themes (eg. a scientist, robin hood). This could also lead to discussions around stereotyping
  • Create Miis that portray a character in a story - either a novel that the students are reading or a story that the student is writing
  • Create Miis to represent a character in a story. The class then votes on which character the class will use. Students can graph the results. Students could make a list of attributes and characteristics that make it suitable to represent the chharacter
  • For use in LOTE or ESL: students create Miis to take part in a fashion parade. The students introduce 4 - 5 characteristics of the Mii in the target language
  • As a motivational tool to write a character profile
  • May fit in with the QCAR develop a character task
  • Could link to a visual images unit. To create a Mii students have to interact with the Mii generator program that requires students to recognise symbols to customise their Mii. Students could use this to look at how colour/shape/symbol create meaning.
  • Use creation of Mii as response to a question to stimulate discussion on stereotypes (eg. body image)
  • Use for social interactions - role playing situations.

Thank you to the teachers who have contributed their ideas.

Teacher notes  by Jeff Souter
ICT Learning and Develeopment Centre - Students with disabilities
In the Wii environment there is the capacity to create and modify characters that represent the person interacting with the Wii. The character is known as a “Mii”. A user can create a Mii to represent themselves in various games. A Mii can be transferred from one Wii console to another through the Wii remote. A Mii can also be uploaded to various Mii Internet channels and be used there for various activities. Users can create more than one Mii and can change the characteristics of the Mii at any time.

The Mii character can also be copied to a Wii remote and used on other consoles. If a student has their own Wii at home they can take their Mii with them and use it at school or in other locations. This personalizes the use of the Wii significantly and means the student doesn’t have to start from scratch each time they play.

The use of the Mii opens up an entire set of learning opportunities that are completely separate from the game channel.

Some of the ideas for the use of the Mii characters are listed below:mii channel 2

  • Student Self awareness and self concept. Students could use the Mii to show their understanding of their own characteristics or particular facial features.
  • Express your feelings through your Mii. Students could express how they are feeling (happy, sad, angry, etc) through their Mii character rather than expressing this in more traditional ways.
  • Interpretation of characteristics and traits. The Mii could be used to interpret specific traits. Traits such as colour, size, shape, position, etc can be explored using the Mii.
  • Develop awareness of emotions. Students can identify their understanding of emotions through a Mii character. “Show me a Mii that is happy.”
  • Interpretation of a character from a book. The students may be reading a book. You could use the Mii to have the students present their interpretation of how a character in a book may look like, using the information they have read in the book.
  • Develop instruction following and interpretation skills. The teacher could produce a set of characteristics or
    instructions that the student needs to follow in creating a Mii. “Make me a Mii that has blond, straight hair, with blue eyes and a smile.” As the students skills develop, the detail could become more explicit
  • Visual interpretation skills. Students could use the Mii to develop skills in interpreting their visual
    understanding of characteristics. For example, the students could create a Mii that looks like Harry Potter. This character is visually known to the student. What visual characteristics do they pick up on?
  • Group and team building skills. Groups of students of all abilities could work together to create a specific
    character.
  • Identify trends and stereotypes. Students could create a Mii based on a particular topic or question. Students could then explore the similarities or differences of each student’s response. This can also be done using the Mii Internet Channel where students can explore trends of responses from students from all over the world.
  • Auditory interpretation skills. Students could develop their listening and auditory interpretation skills by
    creating a Mii based on a series of spoken instructions or information.
 

Mii contest channelmii contest channel

Availability: Is free and is installed via the Wii Shop channel
Description:

The Mii contest channel (also called the Check Mii Out channel in some countries) interacts with the Mii channel. It hosts regular contests. These contests invite the user to submit a Mii that has particular characterstics. For example, the user may be asked to submit a Mii representing the coolest teacher, a typical boy band member, etc. Once these are submitted, Wii users can then vote on the ones that they think best resemble the description. After voting has classed, the results are announced.'

Mii Contest Channel's official website
(named Check Mii Out Channel in other countries)

To use the Mii Contest channel, you must be able to connect to the internet with your Wii.

Teacher notes  by Jeff Soutermii contest channel
ICT Learning and Develeopment Centre - Students with disabilities
This channel is used in conjunction with the Mii channel. It can be useful for discussing sterotyping and familiar characteristics. It can also be used to discuss cultural stereotyping differences. Students can look for similarities within the Miis that have been entered and discuss. For example, it was interesting to see that of the top 50 of the Miis for the most intelligent person in the world, every one was a male. This opns up lots of discussion on stereotyping, perceptions, etc.

Using this channel also gives students some interaction with others around the world. Although there is no direct interaction, students would be participating in global events.

Everybody votes channeleverybody votes channel

Availability: Is free and is installed via the Wii Shop channel. To use the Everybody Votes channel, you must be able to connect to the internet with your Wii.

Description:(by Jeff Souter)

This channel is a global channel that allows the users to vote on particular topics and see how heir vote compared to the rest of the world. Voting topics can be basic to quite controversial. users can also suggest voting topics. Teh results of the voting are displayed visually in a 3D pie graph and can be refined according to characterisics of voters such as their gender.

Everybody Votes Channel official website

Teacher ideaseverybody votes

  • maths: use it in chance & data.  Students could collect data and analyse it further.
  • maths: use it as an introduction to percentages.

News channelwii news channel

Availability: Is free and is installed via the Wii Shop channel. To use the News channel, you must be able to connect to the internet with your Wii.

Description:(by Jeff Souter)

A global up-to-date news service providing local, national and international news in a variety of categories such as sport and economics. Like the weather channel, the user can use the Wii remote to move the globe to locate a specific news region. There is also a slideshow mode. News articles can contain text and images.

Wii channels official website 
News channel on Wikipedia

To use the News channel, you must be able to connect to the internet with your Wii.

Teacher notes  by Jeff Souterwii news channel
ICT Learning and Develeopment Centre - Students with disabilities
Students can identify locations of countries and cities by turning the globe using the Wii remote. This can be used to start discussion around news and current events with a local, national or global context.

More teacher ideas

  • Modern History: to track current affairs.
  • years 6 & 7 students: for current affairs and for news report writing examples.
  • SOSE: use it as part of an around the world unit that explores concepts like other countries, night and day, etc.
  • SOSE: use it as a discussion starter around current affairs.
  • CRITICAL LITERACY:  get students to research the origin of the news reports. Investigate reliability and study any bias that the information might have.

Photo channel

Availability: Comes pre-installed on the Wii. There may be a newer version available for free from the Wii Shop channel.

Description:(by Jeff Souter)

Using the photo channel allows the Wii to become a digital photo album and photo editing tool. The user can download photos from an SD memory card to the Wii. They can do some basic editing of the photos and make picture-based games from their photos. They can also post the photo to the message board for other Wii users to discover.

Photo channel's official website

Teacher ideas

  • critical literacy: reading photos
  • use digital camera to record learning then display what you did using the Photo channel

Internet channelwii internet channel

Availability:

Costs about $8 AUD and is purchased and installed via the Wii Shop channel. To use the Internet channel, you must be able to connect to the internet with your Wii and you must purchase and download the Wii Web browser.

Description:(by Jeff Souter)

This channel turns your Wii into a web browser. The browser is fairly basic and does not have the same functionality as more powerful browsers found on computers but it does allow the user to locate information on the web without having a computer available. The browser does play Flash content and Youtube videos.

Internet channel's official website

Some websites are designed specifically to be viewed in the Wiii browser and used on the Wii console. One such educational site is the Acadmic Skill Builders: Online Educational Video Games.

Forecast channelwii forecast channel

Availability: Is free and is installed via the Wii Shop channel. To use the Forecast channel, you must be able to connect to the internet with your Wii.

Description:(by Jeff Souter)

A global weather service that provides the user with the capacity to identify the weather in any city around the world, from the current weather to a five-day outlook. The user can locate a city by "spinning" the view of the world with the Wii Remote.

Wii channel's official website 
Forecast channel on Wikipedia

Teacher notes  by Jeff Souter
ICT Learning and Develeopment Centre - Students with disabilities
The Forecast Channel can be used to help students become more aware of geography, locations of countires, and cities by being able to rotate the globe using the Wii remote.

It can also be used to discuss science principles such as weather patterns, variations in temperature, southern and northern hemipsphere weather patterns, and variations.

Other teacher ideas

  • geography: weather tracking
  • SOSE: is a great opportunity to check out all of the worlds - the time, weather, day, night - great to use in conjunction with an ePals project.

Message board

To send and receive members from other consoles or email addresses, you must be able to connect to the internet with your Wii.

Message board's official website
Message board on Wikipedia

Teacher notes  by Jeff Souterwii message board
ICT Learning and Develeopment Centre - Students with disabilities
The message channel on the Wii console records details of play be various users, allows for messages to be sent to various Miis. It shows a calendar and includes messages to Miis that display game statistics. The messages can be used to support the development of maths skilling by providing information for the student to calculate the amount of time played one ach game and in total over a specified period of time. This can also be used as way to facilitate communication between various students. The students use their Mii characters as the means of communication. Could be used as an alternative to email.

Other Teacher ideas 

  • The message channel allows you to send messages directly to a Wii console. This can be done between two consoles that are both on the internet and it can also send and receive email messages. This could be used as an alternative way to communicate between home and school.
  • Penpal with other Miis

 

C. Surfing the internet wii lan adapter

It is possible to surf the internet on a Nintendo Wii. To do this, you need access to:

  • an internet connection and the
  • web browser software.

An internet connection
The Wii comes in-built with wi-fi so if you have a wireless network that has an internet connection, you should be able to connect to the internet wirelessly. How easy it is to connect to the wireless network depends on how much security your wireless network has. At home, we had very little difficulty connecting our Wii to our wireless network. However, I could not get going at work.

For work, I purchased a USB ethernet adapter for the Wii (pictured right). I think it cost around $50 and I got it from a game reseller. This allowed me to plug the adapter into the wii and an ethernet cable into the adapter and the cable into the wall. I then had to configure the Wii for our school's proxy server. Download instructions for setting this up on Education Queensland computer network (word doc - 35 kb - new window).

Web browser softwarewii opera browser
The Opera web browser works on the Nintendo Wii. It must be purchased and downloaded via the Wii Shop. Wii Shop is a channel that comes default on all Wiis. You will need to purchase points in order to buy the software. Points are usually purchased via a credit card. Minimum purchase amount is about $15 AUD. The web browser software costs $7.50. You can either purchase something else with the remaining $7.50 or you can gift the remaining points to another console. You need to know the number of the other console to do this. This can be useful if you wish to put the browser on two separate consoles but don't want to purchase more points than you need.

The browser will attempt to render all web pages. There can be problems with screen resolution - however the controls on the Wii do allow you to zoom in and out on areas of the page quite easily. Some web pages have been especially designed for viewing on the Wii. The Wii browser has a Flash player and can play youtube videos.

D. How do I set it up in the classroom?

A Nintendo Wii can run through a TV or Data Projector. When setting up your Wii in the classroom, consider:

  • some games require players to swing their aims wildly and/or jump up and down. Perhaps having player standing spaces marked out using masking tape on the floor or similar may prevent unintential injuries.
  • Wii games can use a maximum of four Wiimotes. When you buy a Wii console, it usually comes with one Wiimiote and one nunchuk. You may like to consider purchasing three additional Wiimotes and nunchuks per console so that you can have a maximum number of students involved in the game play at one time.
  • if the Wii is to be shared amongst a nunmber of classes, a Wii on a movable trolley with a flat screen television may be the best way to go. The set up can be streamlined so that only one power cable needs to be plugged into the wall.
  • cable management. There are lots of ways to keep cables so that they do not cause a tripping hazard. Make sure you think about this carefully.
  • the ability to hear the gameplay sound. Sound is an important part of the game-play experience. Many games will not be playable without sound. All televisions will output sound. Most modern-day data projectors wiill have the ability to play sound however, it may not be very good quality and it may not be very loud. Some data projectors will not have the correct input jacks. Adapters can be purchased from electronics stores and are reasonably inexpensive. If your data projector speakers are inadequate, you might like to use external speakers. If you are doing this, you will probably need to purchase adapters.

E. Other uses for the Wiimote

Johnny Lee is the most reknowned developers of alternative uses for the Wiimote. Examples include creating a low-cost, multi-touch interactive whiteboard and a 3D environment. Check out some examples of his work by following the links below.

 

Image sources:

Big Brain Academy case: http://www.flickr.com/photos/yum9me/2252095440/
Big Brain Academy graph: http://www.flickr.com/photos/shifted/561448366/
Big Brain Academy screenshot: http://www.flickr.com/photos/litandmore/2275696570/

Cooking Mama Cook Off case: http://www.flickr.com/photos/a-chan/430617907/
Cooking Mama Cook Off screenshot: http://www.flickr.com/photos/spcummings/744310138/
Cooking Mama Cook Off screenshot: http://www.flickr.com/photos/alexerde/441375806/  
Cooking Mama Cook Off: http://flickr.com/photos/fajalar/772325262/

Endless Ocean: http://flickr.com/photos/leff/2290091333/
Endless Ocean screenshot: http://www.flickr.com/photos/toxickaty/2837380560/

everybody votes channel: http://www.flickr.com/photos/shinyai/391030940/
everybody votes channel: http://www.flickr.com/photos/mutantlog/391097439/

Forecast channel: http://www.flickr.com/photos/djm/341221015/
Forecast channel: http://www.flickr.com/photos/daveynin/3202681298/

Internet channel: http://www.flickr.com/photos/drlaunch/1413667463/

Mario & Sonic at the Olympic Games: http://www.flickr.com/photos/senbei/437419946/

messageboard: http://www.flickr.com/photos/emsef/322076164/
messageboard: http://www.flickr.com/photos/shifted/349839442/

news channel: http://www.flickr.com/photos/groovymother/370013411/
news channel: http://www.flickr.com/photos/antiheld3000/370905311/

Mii channel: http://flickr.com/photos/adobemac/2286737116/
Mii channel screenshot: http://www.flickr.com/photos/greggoconnell/310696885/
Mii channel screenshot: http://www.flickr.com/photos/uzbecka/315996621/
Mii channel screenshot: http://www.flickr.com/photos/linder/339181972/

Mii contest channel: http://www.flickr.com/photos/litandmore/2532881826/
Mii contest channel: http://www.flickr.com/photos/litandmore/2532063323/

Opera browser: http://www.flickr.com/photos/placenamehere/411832571/

Photo channel: http://www.flickr.com/photos/stevey/301885812/

Wii console: http://www.flickr.com/photos/laignoranciamata/312915484/

Wii Fit: http://www.flickr.com/photos/nataliejohnson/2440010140/
Wii Fit: advertisement: http://www.flickr.com/photos/goodrob13/2663564937/
Wii Fit - girl: http://www.flickr.com/photos/na1n/2502596395/
Wii Fit screenshot bmi: http://www.flickr.com/photos/danielgreene/3387291793/

Wii Play: http://flickr.com/photos/trnd/301001896/
Wii Play box: http://www.flickr.com/photos/kpy/321556537/

Wii Sports: http://flickr.com/photos/yum9me/2251295381/
Wii Sport Golf: http://www.flickr.com/photos/clry2/330229683/
Wii Tennis: http://www.flickr.com/photos/joshb/495750480/
Wii Baseball: http://www.flickr.com/photos/trommetter/2448688083/
Wii Bowling: http://www.flickr.com/photos/noopzilla/301457272/
Wii golf girls: http://www.flickr.com/photos/juverna/3363205655/

Wiimote Whiteboard: http://flickr.com/photos/melancon/2406496036/

 
 
 
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